Monday, 17 June 2013

Job Roles and Contract Types


Full time – full time employment usually means that an employee will work five eight hour days totaling at 40 hours per week however this may vary within different companies. Generally the hours each day will be 9:00am till 5:00pm however this also may vary. The pay scheme in full time work usually works on a yearly salary rather than hourly paid.


Part time – an employee is considered to be part time when they work anything less than a full time worker. This is usually anything below 30-35 hours per week.


Freelance – freelancers are workers who are not contracted to any particular company or employer and instead seek temporary contracts from various employers. Some freelancers are represented by a company who do work for clients however others are completely independent. Independent freelancers are also known as independent contractors.


Shift work - shift work normally works on a schedule that works on 24 hours a day over 7 days a week. The shifts work on rotation to cover those 24 hours usually on three 8 hour  shifts or two  12 hour shifts however there can be any amount of any length so long as all hours are covered.


Permanent – Employees who are considered “permanent” will work for a single employer, will be pain directly by that employer and will not have a predetermined date where their employment with that employer will end. They will usually receive certain benefits such as paid holidays and sick days as well as contributions towards the employees retirement plan.


Temporary – this is a worker who is employed only for a limited amount of time. This time will be decided and agreed to by both the worker and employer before the work period initiates. Quite often workers will be on a fixed term contract where they are contracted to a definite amount of time and no notice is needed from the employer when it comes to the end of the contract.


Multi skilled – multi-skilled workers have training and skills in more than one area of a business or industry. To be multiskilled is a great advantage when looking for work in an industry as the employer would much rather employ someone who is flexible and isn’t limited to one area within the industry.


Voluntary – voluntary work is unpaid and often for charity. People generally do this for a few different reasons. One is so that they can contribute towards a cause they believe in. the second is so that they can gain work experience and new skills. Sometimes being do voluntary work as they find some 0f it fun and just wish to do it as an activity rather than just work.


Casual – casual work is sort of like one step below part time work and is where the employee is asked to come in to the workplace on an irregular basis. The reason that casual employees are employed is to fill in for more regular workers who may be on holiday or off sick.


Hourly paid – a wage is the amount of money that an employee is paid for every hour they work. This is not to be confused with a salary, which is the same no matter how many hours the worker does. Wages vary a lot from the minimum wage of £6.19 an hour (21 and over) and sometimes up to very high amounts in skilled jobs or high paid industries.


Piece work – this type of pay-rate is where the worker is paid a predetermined amount for every unit produced or every action completed. If I worker is slow then they will be paid considerably less than a worker who works at a much faster pace.

Wednesday, 12 June 2013

Regulatory Bodies in Media

Different regulatory bodies and their functions:

Press Complaints Commission (PCC)

The PCC is is an independent body which deals with all complaints from all members of the public when concerning the editorial content of press publications such as Newspapers, magazines and online articles. The Editors' Codes of Practice is the "rulebook" and is used when the PCC are assessing complaints against the article in question. 

http://mediastandardstrust.org/resources/contact-a-regulatory-body/
http://www.pcc.org.uk/complaints/makingacomplaint.html

OFCOM

OFCOM is the independent regulator and competition authority for all UK communications industries. OFCOM  covers a very wide variation of media platforms including Television and Radio sectors, Fixed line telecoms and the airwaves that wireless devices operate on. It is OFCOM's job to consider all complaints made by the public regarding all UK licensed broadcasts and to investigate them against the Broadcasting Code. One exception to OFCOM's responsibilities is complaints regarding accuracy and impartiality within BBC Television and Radio broadcasts. These are dealt with by the BBC Trust.

http://mediastandardstrust.org/resources/contact-a-regulatory-body/
http://www.ofcom.org.uk

BBC Trust


This is the governing body of the BBC however they operate independently of the rest of the BBC management and external bodies. They always aim to act in the best interests of the license fee payers. The BBC Trust accepts complaints on issues such as editorial content, fair trading, television licensing, digital switchover and others just like other regulatory bodies do but only for the BBC. Complaints about editorial content are measured against the BBC’s editorial guidelines and then legal action may be taken if seen needed.

http://mediastandardstrust.org/resources/contact-a-regulatory-body/
http://www.bbc.co.uk/bbctrust/

Advertising Standards Authority (ASA)


The ASA is the self-regulator for advertising across all media platforms including TV and internet. Although the ASA is a self-regulator, it works closely with Ofcom and has a statutory backstop in the Office of Fair Trading. The ASA considers whether adverts are ‘legal, decent, honest and truthful’ by measuring them against the Advertising Codes.

http://mediastandardstrust.org/resources/contact-a-regulatory-body/
http://www.asa.org.uk

Association for Television On Demand


The Association for Television On Demand (ATVOD) is an independent co-regulator that deals with the editorial content of UK video on demand services such as BBCiplayer and 4OD. Ofcom has only recently delegated certain functions to ATVOD. This Regulator works mainly off veiwer complaints and investigating complaints they receive that are related to OnDemand video.

http://mediastandardstrust.org/resources/contact-a-regulatory-body/
http://www.atvod.co.uk

Internet Watch Foundation




The Internet Watch Foundation (IWF) is an independent self-regulatory body that provides the UK internet Hotline for the public and IT professionals to report criminal online content in a secure and confidential way. They ‘help internet service providers and hosting companies to combat the abuse of their networks through a “notice and takedown” service which alerts them to content within the remit so they can remove it from their networks and provide unique data to law enforcement partners in the UK and abroad to assist investigations into the distributors’. The IWF acts on issues within its remit.

http://mediastandardstrust.org/resources/contact-a-regulatory-body/
http://www.iwf.org.uk

Monday, 10 June 2013

Audio recording in different acoustic environments


(Principles of sound and acoustics)

Indoor acoustics

Studio based acoustics – Sound can travel through any surface or atmosphere. The only place sound cannot travel is a vacuum and this in not an atmosphere at all. It actually passes through solids better than air. Sound intensity is lost when travelling between one material and another, for example, from the air to a wall and back. The amount of reduction (transmission loss) is in relation to the density of the wall. The only way mute travelling sound is for the wall to not move at all in response to the sound. Unfortunately, all walls are somewhat flexible and any sound striking one side of the wall will result in the wall moving in response and sound is radiated on the other side. This is an effect called coupling. If the sound hits a resonant frequency, the wall will vibrate a lot and boom like a drum. This often happens with loud bass.


Live room – Live rooms are designed to bounce sound around in a way pleasing to the ear. This is similar to live music being played in an auditorium, or just the echo produced by talking in a bathroom.  This is called “reverberation” or more commonly known as “reverb”. One of the reasons Carnegie Hall is so famous is because of the way it reverberates the sound. It’s like the ultimate ‘singing in the shower’ place for professional performers, singers, and musicians.


Dead room – Dead Rooms have very little or no reverberation of their own and are considered to be “dead” because when you speak, that is the only sound and it is gone as soon as you stop speaking and it instantly mutes or “deadens” the sound. The ultimate dead room is what is called an Anechoic Chamber. It is built in a way so that it produces no echoes whatsoever however these are usually made for scientific/measurement purposes. A lot of music and spoken media are recorded in dead rooms, as the product is perfectly clear with no distortions, echoes or unwanted noise. Reverb and effects can then be added in postproduction if wanted.


In Situ Recording – this is where the sound is recorded on location. This can relate to a lot of different forms of media such as live music, conferences, interviews, audio books and lots more. With in situ recording, all reverberation, ambient sounds, atmospheric sounds and distortions due to surroundings will come through in the product. Quite often, in situ recordings will be made using binaural techniques. Binaural recording involves using two or more microphones to create a surround sound atmospheric affect where it sounds like it is happening around you. A popular example is the virtual haircut seen here https://www.youtube.com/watch?v=IUDTlvagjJA .


Surface types, properties and soundproofing – All surface types and materials have different absorption and reflective qualities that affect the reverberation around them to create echoes. The materials that reflect sound better are always rigid, smooth surfaces such as tiled bathrooms. Also, the least surfaces there are, the less sound will be lost. Square rooms with smooth walls are most commonly used for reverberation but hard tubing echoes most, as it is only one surface with no angles. Softer materials with lots of angles, such as foam, are very good at absorbing and muffling sound. Anechoic Chambers (silent dead rooms) are constructed using lots of long foam triangles all pointing in towards the room. These have so much surface are combined that they are the best sound proofing technique. The quietist room in the world uses these foam triangles, is approximately -9.4 decibels and is 99.99% sound absorbent.


Screening – the above is an extreme example of screening. Screening is basically sound insulation to help prevent sound escaping or reverberating from a room or area. These screens are most commonly only a few inches thick and only a moderate insulator however very affective sound insulating screens can be purchased and created. They use the same basic principals as of the dead rooms and anechoic chambers just in a less extreme scale.

Outdoor acoustics

Actuality – actuality is very similar to the principles of in situ recording. All background sound, unwanted noise and distortions due to the environment must be taken into account and will always be in the product. It is the proper term for live recording on location.


Sound bites – these are small snippets of a larger recording. These are mostly used in news. Sound bites usually last 10 – 15 seconds and no longer as they are keyley used to get an important point out without losing the interest of the audience. A sound bite must be able to get the point across and explain why it is important without that short time and also be interesting, powerful and convincing to get attention and be remembered.


Background atmosphere – background atmosphere is the ambient sound surrounding a point. This is mostly needed as an element towards film. It includes background sound such as traffic, wind, rustling, distant voices, birds etc. They are usually recorded on their own then dubbed onto the film so the editor has full control over the level of them underneath the main sounds such as dialogue or more prominent sound effects. It is a term only used when the sounds are wanted.


Unwanted noise – also known as noise pollution, unwanted noise is the same sounds as in background atmosphere however they often cause problems when recording where you want a clean clear sound without other background sounds in the recording as well. Even sounds as small as the hum of an electrical device can be a big problem. With in situ recording it is not as much of a problem and to be expected but in studio recording there cant be any. This is why studios are sound proofed so that no outside sound can get into the studio as well as keeping the sound inside and keeping it clear.


Unwanted ambience – unwanted ambience is where echoes are picked up which is natural reverberation. This is why a lot of studios are dead rooms so that there is no chance of unwanted ambience and the effect can be applied after if they want it.


Wind noise – as well as being one of the many things that can come under both headings “background atmosphere” and “unwanted noise” it can also be a big problem when recording outside as not only does it pick up on microphones, it also created a loud rustling, banging sound when it hits the microphone. The main way to avoid this is to use a windshield, which is the fluffy cover seen on some microphones and often nicknamed “dead cats”. They massively reduce the amount of wind noise and distortion when recording outside but are not sufficient to create a studio sound.

Simulated acoustics

Effects units – these are used generally after recording when involving vocals and un-amplified instruments such as drums, wind and strings. If they have been recorded in a dead room where there is no reverberation at all then they will apply effects in postproduction to give it more feel and atmosphere that are achieved with acoustics. These effects include reverb, distortion, delay and echo. However instruments that are accompanied with an amp or effects of their own, such as guitars and synthesizers, will very rarely have effects applied in postproduction as all the effects can be applied before recording.


Processors – these are generally pieces of hardware that are used to add effects to a sound. Processors can be devices such as foot pedals for guitars and instruments like that or can be used to add reverb, delay, distortion etc. to acoustic instruments that are recorded using microphones. What they do is take the live sound, put the desired effect on it and allows you too control how much of that effect is fed back to the desk. They can also be separate equalisers used just to get the required bass, treble and mid levels from a track.


Compression and limiting – when an instrument/vocal part is recorded quite often there will be parts that go a lot loader and “scream” above the wanted level of the track. What producers used to do is memorize exactly where these errors were and edit the levels manually but dropping the fader quickly where the unwanted peaks are. Nowadays it is an almost obsolete method and producers use compressors which electronically monitors the level of the track and when the track goes above predetermined threshold then it will automatically reduce the level down to a lave that is also predetermined. A useful option most compressors have is an attack, which lets you choose how quickly the compressor starts to work which softens the level change.


Computer based software plugins – plugins are ad-ons that are compatible for a variety of different pieces of software providing they are of a similar function. In audio and recording, VST plugins are used and they are usually virtual instruments that are played using a midi keyboard by drawing notes onto a track. The other function that VSTs can have is as a virtual processor to add effects to tracks already created. They are very commonly used to create music electronically and also used in postproduction of acoustically recorded music of any genre.


Surround sound – surround sound is a relatively new invention in systems of audio playback that has quickly become standard for cinemas and quite commonly used among home theatre systems. Basically what a surround sound system does is put the listeners/audience/viewers in the middle of a landscape of sound as apposed to standard stereo systems that just place the sound in front of the audience. Surround sound usually uses four or more speakers placed all around the room to surround the audience/listeners. To get the best result from surround sound it is good to use the binaural recording method of recording to achieve a clear left/right/back/front effect.


Multi-channel – multi-channel recording is where you record more than two channels of audio simultaneously so that they are synchronized with each other. This needs to be done using recording software with compatible hardware and drivers that are appropriate to record these.


Pitch – pitch quite simply means how high or low the sound of the note played/sang is. As the vibration of an object creates all sound, whether that is vocal chords, strings, reed or a speaker, depending on the material, size and tension of the medium that is vibrating, the frequency of the sound wave given off will vary. Small, tight, hard mediums will give of a high frequency and bigger, looser, softer mediums will give off a lower frequency. The higher the frequency of the sound wave, the higher the pitch of the note and vice versa, the lower the frequency of the sound wave, the lower the pitch of the note.


Time delay – delay is one of the most important effects and is used live and in the recording studio. It is very simple how the effect works and simply stores the input signal for a short time before sending it to the input or output. The signal will be repeated a few times after it is first released from the delay effect and will get a bit quieter each time. These two characteristics give the effects of a diminishing echo from the voice or instrument.

Thursday, 23 May 2013

Presentation Techniques


News presenter:
  • ·      Able to use correct terminology and pronunciation
  • ·      No Slang
  • ·      Sound authoritative but not talking down
  • ·      Look professional in appearance and manner
  • ·      Neutral accent, slightly posh and “proper”
  • ·      Self confident
  • ·      Able to continue presenting while receiving instructions through and earpiece.
  • ·      Speak calmly under stress
  • ·      When stumbling on words to recover quickly without lingering


Continuity Announcer:
  • ·      Not usually seen
  • ·      Link or promote programs
  • ·      Able to reach the target audience appealing to their intellect or even humor
  • ·      Uses references on previous and upcoming programs to interest viewer


Broadcast Journalist:
  • ·      Appear knowledgeable about the issue
  • ·      Researched information based on facts in order to be taken serious. Voice and image must reinforce this
  • ·      Usually on location
  • ·      Confident and appear in control
  • ·      Able to continue presenting while receiving instructions through and earpiece.
  • ·      Speak calmly under stress
  • ·      When stumbling on words to recover quickly without lingering


Magazine programme presenter:
  • ·      Appear fairly knowledgeable across a varied range of subjects, (never to a deep level)
  • ·      Similar approach to that of a paper magazine
  • ·      Be able to appear in control and link material together
  • ·      May be expected to have good interviewing techniques
  • ·      Quite often light hearted with mild humor occasionally
  • ·      Confident and relaxed
  • ·      Able to continue presenting while receiving instructions through and earpiece.


Lifestyle shows:
  • ·      Examples/types
  • ·      Cooking shows
  • ·      Home improvements
  • ·      Fashion makeovers
  • ·      Healthy changes to your life
  • ·      Holiday travel shows
  • ·      Car shows


Documentary Presenters:
  • ·      Can have the presenter in or out of shot (it may just be a voice over)
  • ·      Wildlife
  • ·      Travel (not holidays)
  • ·      Life stories/jobs
  • ·      Deep understanding of subject and able to clearly communicate the correct vocabulary to viewers


DJ or VJ:
  • ·      Radio 1, local radio, MTV
  • ·      Tends to be a personality voice
  • ·      Does not have to know the music but must be able to communicate to the target audience
  • ·      Sound like one of them, talk the same language (use of slang and buzzwords)
  • ·      When stumbling on words to recover quickly without lingering


Chat show host
  • ·      Able to look relaxed and ask questions that either entertain or inform the audience
  • ·      Confident in any situation with a guest
  • ·      Make guests relaxed and asked questions that the audience would like to know
  • ·      In recent years the chat show host has a bigger name than the show itself.
  • ·      Able to continue presenting while receiving instructions through and earpiece.


Game show host
  • ·      Able to appear in control
  • ·      Lively, keep the show moving along
  • ·      Can make contestants relaxed
  • ·      Can think quickly
  • ·      Quite often makes jokes to keep the audience and viewer entertained.
  • ·      Able to continue presenting while receiving instructions through and earpiece.



Verbal techniques
  • ·      Use of language including phrase and structure
  • ·      Able to continue presenting while receiving instructions through and earpiece.
  • ·      Breadth of vocabulary
  • ·      Use of paragraphs
  • ·      Paraphrasing
  • ·      Illustrative language
  • ·      Catch Phrases
  • ·      Accent
  • ·      Tone of voice
  • ·      Pace of delivery
  • ·      Appropriateness to audience
  • ·      Connectives

Sunday, 14 April 2013

Ethics in Media

Ethics are basically what is socially acceptable in the Public Eye. When this is applied to Media it normally refers to what a broadcast company/news company/website director/film team should morally be allowed to include in the media they are producing without being offensive to anyone. The sorts of things that producers must be sensitive about as to the content they are producing include Race, Gender, Sexual Orientation, Mental/Physical disabilities, religion etc... It also means that in factual output such as News programs and documentaries the output must be ensured as fact and honestly is very important.

There are many rules, regulations and situations that these occur in and affect. here are some examples and explanations according to the BBC's ethical standards -

Race, Gender, Disabilities, Orientation and Religion -
All these must be treated with care in Media and, especially in factual output programs, none of these can be treated as below anybody else and cannot be subject to prejudice. In comedy programs it may be slightly more acceptable for comic purposes however it is still something that must be treated with care.

Portrayal of real people in drama -
If a real person is being portrayed in a drama and their role is significant then they or their surviving relatives should be notified in advance and, where possible, their co-operation secured. If dealing with people in the public eye or particularly if the portrayal is mostly of public aspects of their life then their co-operation is not as required.

Deception, News and Factual Output -
In areas of Media where there is a clear public interest, such as in the news, sometimes it might be acceptable for the company to not reveal the full purpose of the output to the source. This sort of deception is normally only acceptable when the information could not be acquired any other way. It should be the minimum necessary and in proportion to the subject matter.

Contributors and Informed Consent -
All companies should treat their contributors honestly and with respect. Fairness is usually achieved by ensuring that contributors provide ‘informed consent’ before they participate in sharing information. What this means is that contributors should have the correct knowledge that is required for a reasoned decision to take part in contributing to the content in the final output.

Acquired Programs -
These programs must always comply with the Editorial Guidelines of that company according to the Harm and Offence section. The company should check every acquired program prior to broadcast to ensure the
content is suitable for the likely audience according to what day and time it is and whether it is before or after the Watershed. Film classifications are only a guide and extra care must be taken with films rated as 18 certificate, which should not play before 9pm on any service.

Flashing Images, Strobing and Photo-Sensitive Epilepsy -
Broadcasting companies should follow the Ofcom guidance referred to in Rule 2.12 which states that all broadcasters must minimalize risk to individuals with photosensitive epilepsy. On some occasions it might not be possible to follow this rule when flashing content is impossible to avoid, such as in a press event or a live news report. 

Hypnotism -
Any demonstrations of hypnotism for public entertainment must be licensed as a requirement of the The Hypnotism Act 1952. It prohibits demonstrations on people under 18 and applies to any broadcast demonstration of hypnotism as entertainment for the public.

Children and Dangerous Imitation -
Children are sometimes  influenced by what they see, hear and read. Dangerous behavior that is likely to be easily imitated by children must not be broadcast before the watershed or on radio when children are likely to be in the audience or online.